iFrames will temporarily stop the damage intake. Damage will last continuously until the duration of the attack is over, regardless of heals. Bypasses all damage reductions and defenses. Infinite Rotation (TA4)/Reality Manipulation (TWOH) When used, the stand's time stop will be placed on cooldown to prevent time stop chains. Has the ability to stop time/move during stop time for a short period. Does not have many close ranged moves to use in close quarters combat against close ranged stands/specs. Possesses projectiles that either deals a considerable amount of damage or has low cooldown. Most do not have projectiles to make up for its limited range, making it vulnerable to long ranged stands/specs. Barrages have more punches in them, resulting in higher damage in one cycle. There are many types of stands in GJJG, with each having its different strengths and weaknesses. They are able to be obtained by using items on one's self or completing a quest given out by Spec NPCs. It can range from special ways of fighting to ranged attacks. Spec is the short form of the word speciality, which means that they possess an ability that allows them to have an upper hand against normal people. They are most commonly seen when one uses a Stand Arrow on themselves, however there are also stands that have the ability to evolve into a new stand, typically adding/ enhancing abilities that the original has, or might turn into a whole new one. ![]() Stands are your visual projection of one's fighting spirit, typically appearing when the user is in danger or when they are attempting to fight. Examples will be given to help you understand it better too. This will also inform you about different passives and what they do in detail. This page is for new comers to this wiki, and its essential reason is to help people on how to classify data and such.
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